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Tutorials [LinkedIN] Blender: Tips, Tricks and Techniques

Ronaldo99

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[LinkedIN] Blender: Tips, Tricks and Techniques
Qx1vs9.jpg

David Andrade | Duration: 20h 38m | Video: H264 1280x720
Audio:
AAC 48 kHz 2ch | 5,05 GB | Language: English


Blender boasts a variety of essential features and add-ons for 3D creation. In this weekly series, learn how to better leverage these tools—and work with some features that you may not have heard of yet. Join David Andrade as he covers a variety of topics, including useful Blender simulations, updates to Blender such as the Principled BSDF shader, and animation techniques. Tune in every Wednesday for a new Blender trick to enhance your media production workflow.

000 - Series welcome
001 - Handy Blender settings and add-ons
002 - PBR workflow for Blender
003 - Light it on fire!
004 - Filmic and HDR in Blender
005 - Quick animation tips and tricks
006 - Camera tracking like a pro
007 - Materials and Multiscatter GGX
008 - Destroy everything with dynamics
009 - Kill fireflies with good render settings
010 - Rig a character with Rigify
011 - Let's make clouds!
012 - Quick compositing tricks
013 - Rig a mouth using Shape Keys
014 - Ignite a fiery tornado
015 - An in-depth eye rig
016 - DupliFaces
017 - Particle armies
018 - Let's make grass
019 - Make it rain
020 - Cloth simulation: Flag
021 - A quick ocean
022 - Dynamic painting
023 - UV like a pro
024 - Camera tricks
025 - Shrink wrap your life
026 - Alembics and offsets
027 - Work with modeling tools
028 - Orphan data
029 - Use the Mesh Edit Tools add-on
030 - Sculpting in Blender
031 - Lattices
032 - 3D printing
033 - New add-ons for Dynamic Sky
034 - Magic UV
035 - Import Images as Planes
036 - Projections in camera
037 - How to data transfer
038 - UV without UVs
039 - Work with the Grease Pencil
040 - Random color nodes
041 - Tile textures
042 - Wood floor textures
043 - Light path nodes for rendering
044 - Emission volumes for quick rendering
045 - Pointiness in cycles
046 - Box mapping in cycles
047 - Save memory in Blender with Remap
048 - Quick mesh cleanup with Dissolve
049 - Undo History
050 - Quick mesh cleanup with Decimate
051 - Forming fog and mist
052 - Create glare streaks
053 - Create rays of light
054 - Useful geometry with Archimesh
055 - Grow ivy or moss on an object
056 - Create a twist effect for columns
057 - Unique selection tools
058 - Bridge edge loops
059 - Take measurements inside of Blender
060 - Extra hidden objects in Blender
061 - Hide geometry with masks
062 - Create cutouts
063 - A better way to fill in a mesh
064 - Create a 3D text object
065 - Clean up renders with denoising
066 - Quick render tests with overrides
067 - Quick Fluid
068 - Simplify AO
069 - Add-ons: Dynamic Context Menu
070 - Python: Quick renaming
071 - Python: Set origin on multiple objects
072 - Animating cameras: Turnaround
073 - Animating cameras: Following objects
074 - Using multiple constraints on one object
075 - Fun with constraints: Elevator and Pivot
076 - Face rigging with Rigify
077 - Quick tree making
078 - Quick strokes in freestyle and line boil
079 - Advanced freestyle lines
080 - Cartoon shading in cycles
081 - Quick animation with functions
082 - Python: Set viewport color
083 - Modeling hair using Curves
084 - Making quick fur
085 - Using the Hair BSDF node
086 - Making fire out of nodes
087 - Combining multiple UV maps
088 - Workflows: Why you should link
089 - Workflows: Rigging with a mesh cage
090 - Workflows: Using NLA Editor
091 - Workflows: Sharing animation
092 - Dealing with a dense scenes, part 1: Groups and layers
093 - Dealing with a dense scenes, part 2: Scene background
094 - Dealing with a dense scenes, part 3: ID mask
095 - Dealing with a dense scenes, part 4: Cryptomattes
096 - Modeling: Quick Bend, Solidify, and Fatten
097 - Rigging: Molding and fixing your rigged character
098 - Dynamically paint different cycle materials
099 - Create and clean a mess with physics
100 - Create and clean a mess with particles
101 - Creating particles along a curve
102 - Modeling: Remeshing with Blender
103 - Modeling: Remeshing with instant meshes
104 - Groups are now collections
105 - Driving animation with the new Drivers tools
106 - Bone Relative for faster rigging
107 - The big jump: Welcome to Blender 2.8
108 - Where is everything in Blender 2.8?!
109 - Cleaner bevel and hardening normals
110 - The new Weighted Normal modifier
111 - Smoothing it out with custom normals
112 - Mesh analysis for 3D printers
113 - Subdividing beautifully
114 - Modeling: Photogrammetry with Meshroom
115 - View layers and masking your objects
116 - One simple trick to rendering faster
117 - Quick viewport renders in Blender 2.8
118 - EEVEE for beginners: Materials
119 - EEVEE for beginners: Light and shadow
120 - EEVEE for beginners: Depth of field
121 - EEVEE for beginners: Volumes
122 - EEVEE for beginners: Motion blur
123 - EEVEE for beginners: Toon shading with Shader to RGB
124 - EEVEE for Beginners: Indirection lighting probes
125 - EEVEE for Beginners: Reflections
126 - EEVEE for Beginners: Hair
127 - Blender 2.8 animation: Keying sets
128 - Blender 2.8 animation: Delta transforms
129 - Blender physics 101: Hair dynamics
130 - Blender physics 101: Hair children
131 - Blender physics 101: Hairs and particle instances
132 - Blender physics 101: Soft body dynamics
133 - Blender physics 101: Combining hair and soft body
134 - Blender physics 101: Hi-res smoke
135 - Blender physics 101: Fireballs
136 - Blender physics 101: Smoke and forces
137 - Blender physics 101: Rendering volumes faster
138 - Blender physics 101: Particle smoke
139 - Blender physics 101: Smoke magic
140 - Quick tip: Clipping plane
141 - Intel Open Image Denoise to make images pretty and faster
142 - UI improvements in Blender 2.81 and 2.82
143 - Library Overrides
144 - Let’s make balloons: Cloth simulation with air pressure
145 - Mantaflow: New physically based fluid simulation
146 - Smoke and fire simulations with Mantaflow
147 - Mantaflow guides
148 - Advanced Cycles nodes updates
149 - Blender and UDIM
150 - New sculpting tools in Blender
151 - Remeshing sculpts in Blender
152 - Create levels of detail objects with Multires
153 - Actual sun positions in Blender
154 - Fix self-overlapping transparency
155 - New helpful Blender preferences
156 - Blender 2.83 and virtual reality
157 - Adaptive sampling in Blender 2.83
158 - Wave and noise texture updates in Blender 2.83
159 - Volume rendering speed-up trick
160 - Attach objects with updated Child Of constraint
161 - New sculpting brush: The Cloth brush
162 - Quickly organize sculpture with Face Sets
163 - Simplify Graph Editor keys with Decimate
164 - Projected textures with lights
165 - New Unreal Engine tools for Blender
166 - How OpenVDB improves Blender volumes
167 - Expand UVs automatically with Blender 2.90
168 - New Transform Fill for Grease Pencil
169 - Grease Pencil Vertex Paint tricks
170 - Easy way to manage collections
171 - An incredible update to Sky in Blender 2.90
172 - Unsubdivide High Polygon meshes in Blender 2.90
173 - Modeling updates to Blender 2.90
174 - Preview scenes with Viewport Denoising in Blender
175 - Library overrides updates in Blender 2.90
176 - Use BlenderKit to quickly build out scenes
177 - Updated Physics tab for fluids
178 - The latest in quality-of-life improvements
179 - How to use wetmaps and particles to make snow
180 - Command the high seas with Blender's updated ocean
181 - Using heat to make explosions hot
182 - Importing SVGs to make beautiful logo renders
183 - Quickly create a dog or cat rig in Blender
184 - Animating animals in Blender
185 - How to use the NLA editor in Blender
186 - Grease pencil to 3D mesh
187 - Create augmented reality files with Blender
188 - Cloth, collisions, and Alembic caches
189 - Data transfer for porting character rigs
190 - How Geometry Nodes Changes Everything
191 - Point Clouds
192 - Block Out a Scene in Blender in Two Clicks!
193 - Getting Sticky with Viscosity
194 - Camera Tracking in Blender 2.92 Improvements
195 - Image Trace Your Drawings in Grease Pencil!
196 - Making 2D Animation Easier with Interpolating
197 - Quick Cryptomattes with EEVEE
198 - Move Along a Curve
199 - Sculpt like a Pro with MultiRes and Sculpt Mode
200 - What data-blocks are and how to use them
201 - Helpful animation tips and tricks






















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Last edited:

goodegman

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Thank you very much for all what you upload :)
 

GabrielSMalos

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Some links are not working ...
Only by combining links from all three sources you can manage to have all the parts...
Anyway, thank you for tutorial !
 
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